Video game dating site
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years.
However, Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student, has the ability to date a dozen different girls.
In a typical dating sim, the player controls a male avatar surrounded by female characters.
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, are a video game subgenre of simulation games with romantic elements.
Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.
The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices.
These games also often involve raising stats that reflect the player's skills.
The term later expanded to encompass any game with romantic simulation elements, even when combined with other genres.